Inclusive Human centered design
Based and structured on the Double Diamond Model: An agnostic process, which includes all the necessary steps in design. This process is engaging for all the actors (users, stakehoders, IT Developers...) of any digital project.
User Interfaces and interactions designed with recognized methods and an Cognitivist Ergonomics approach.
From the collective intelligence involved in the digital project, the most appropriate solution will emerge.
Digital project accompanist
As an independant, a support, an instructor or as a manager, Ergonote participates in identifiyng, story-telling and remediating projects challenges.
Double Diamond Model
Each project's actor is legitimate owning his/her vision of what is expected. However, each project is aimed for numerous persons and is built in teams.
The diverge phase is when each actor thinks having the solution. The converge phase is when all the propositions are shared.
The UX Designer facilitates the appropriation by all of the most accurate solution according to the context.
Software Ergonomics and UX/UI Facilitator
Familiar with multicultural and multidisciplinary environments in the high tech industries.
We have more than 15 years expertise in Ux/Ui design as well as in Human Computer Interactions for the software industry (start-up and International companies).
Ergonote designs User Experience, User Interfaces and specifications.
Areas of interventions
- Automation Systems
- Buisiness Intelligence
- Booking Systems
- Casino Systems
- Compliance Mngt. Systems
- Data and Asset Mngt. Systems
- Documentation Mngt. Systems
- Events Mngt. Systems
- Financial Systems
- Security Mngt. Systems
We use the standard tools of the digital creativity and communication industry, and have a constant technological watch, to work with the most usefuls.
- Adobe Creative Cloud
- Affinity Designer / Photo
- Ms Office
- Visual Code
The above list will be far too long if we have displayed all the tools we have used or tested.
Your digital projects and products contexts are uniques.
Ergonote uses qualitative and quantitatives methods to identify problems, link the dots and remediate.
Most common Methods
- Card Sorting
- Contextual Enquiry
- Data Analysis
- Design Thinking
- Ideation Session
- Story Boarding
- Story Telling
- User Test
Depending on the context, others methods can be suggested.
Each step or mission is traducted by an inclusive communication.
Most common deliverables
- Benchmarking Report
- Contextual Workshops
- Design System
- Design Thinking Sessions
- Experience Map
- Journey Map
- Service Design map
- Task Analysis
- Usability Report
At any step of your digital projects, designing Human computer interaction and User Experience Ergonomics is our speciality.
The products we design are under intellectual property laws. Our interventions are also contextual, so our portfolio is not shareable and wihtout its context it is meaningless.
Ergonote can propose a guided tour only with a rendez-vous.